![]() ![]() When Skull and Bones was re-revealed back in July 2022, gamers drew immediate comparisons between its gameplay and Sea of Thieves, with many considering the two games to be much too similar. This setting would revolve around Greek mythology, which is another unique concept that would have generated a lot of interest in the gaming public.īut now, 10 years later, Skull and Bones has missed every chance it's had to be genuinely unique. After the Black Flag MMO was scrapped, along with its Caribbean setting in the process, Skull and Bones adopted a new setting, the fantastical Hyperborea. During development, Skull and Bones went through several different iterations, most of which revolved around different time settings and locations. This trend continued with Skull and Bones' different potential settings. But Ubisoft changed tack, and any hype that would have been found in that concept was snuffed out. The first concept for the game, an MMO based on Assassin's Creed 4: Black Flag, would have probably been incredibly well received if it launched just a few years after Black Flag, a game that's only become more beloved in the decade since its initial launch. Skull and Bones has already missed multiple boats. But it's been six years since Skull and Bones was first announced, and 10 since it first started development, so it's starting to seem less and less likely that anyone will actually want to play it when it does eventually come out. In the years that have followed, Skull and Bones has received no less than six lengthy delays, with Ubisoft promising big things for the game with each one. For years, rumors circulated around Ubisoft's mysterious pirate game, but the gaming public wouldn't find out anything concrete until E3 2017 when Skull and Bones was officially announced. ![]() Beginning development all the way back in 2013, Skull and Bones was initially planned to be an MMO spin-off of the wildly successful Assassin's Creed 4: Black Flag. ![]()
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